A Brilliant Blast From The Past – Shovel Knight: PS4 Review

<p><em>This is a review for the PS4 port of Shovel Knight&period; If you&&num;8217&semi;d like to see a different take on the game&comma; click <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;dig-shovel-knight-review&sol;">here<&sol;a> for the 3DS review&period;<&sol;em><&sol;p>&NewLine;<p>The setup is simple&period; You play as Shovel Knight&comma; a great hero of the land&comma; who wants to reclaim his beloved&comma; Shield Knight&comma; from the clutches of the Enchantress after failing to defeat her years ago&period; As the player progresses&comma; Shovel Knight tries to find a way to get to the Tower of Fate&comma; where the Enchantress resides&period; The journey is filled with charming personalities of heroes and foes alike&comma; and funny banter between Shovel Knight and the bosses he comes across&period; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;shovel-knight-interview-ian-flood-sean-velasco-yacht-club-games&sol;">Yacht Club Games<&sol;a> also includes interesting interludes between stages of Shovel Knight resting at a camp&comma; occasionally dreaming of catching Shield Knight from falling&period;<&sol;p>&NewLine;<p>As someone who grew up with platforming classics such as <em>Sonic the Hedgehog<&sol;em>&comma; <em>Super Mario World<&sol;em>&comma; and <em>Earthworm Jim<&sol;em>&comma; it&&num;8217&semi;s a blast in the past for me to play through <em>Shovel Knight&comma;<&sol;em> and this game is in the same caliber of those&period; Almost every level feels unique and has imaginative game design&period; For example&comma; the use of a water pedestal allows Shovel Knight to move across the air with a pathway&period; He has to orientate it by jumping off it to get higher&comma; hitting it down for it to go lower&comma; and hitting it to move horizontally&period; Meanwhile&comma; there are monsters and traps trying to disrupt the path&period;<&sol;p>&NewLine;<p>The platforming&&num;8217&semi;s spot on as each D-pad press has to be precise to reach each platform&period; The <em>DuckTales<&sol;em>-esque hop attack is used not just as an offensive asset to Shovel Knight &lpar;even though it feels incredibly satisfying to bop of an enemy&&num;8217&semi;s head&rpar;&semi; it can also allow the character to get to further areas through hopping on a moving cannon ball or enemy in the air&period; This creates a satisfying amount of challenge that really adds to the variety of puzzles in the game&period;<&sol;p>&NewLine;<p><em>Shovel Knight<&sol;em> is mostly balanced too&comma; with almost every fault being the player&&num;8217&semi;s own rather than a huge difficulty spike&period; However&comma; there is one mechanic which became really frustrating&colon; the loss of light&period; For the The Lich Yard level&comma; the main aspect of it is lightning and its effect on the stage&&num;8217&semi;s brightness&period; When lightning doesn&&num;8217&semi;t strike&comma; the player cannot see essential platforms due to the stage being black&period; This was incredibly frustrating as enemies are also obscured&comma; and the player is forced to stay motionless or has to dare to move to continue on&period; The idea is interesting as you have to memorize the stage&&num;8217&semi;s assets&comma; but on a small screen with the Vita&comma; it was difficult to distinguish what to jump on in such a small window of time&period; Even on the PS3 and PS4&comma; it&&num;8217&semi;s difficult to determine where the platforms are due to how little time you have&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;82552" aria-describedby&equals;"caption-attachment-82552" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;05&sol;04235539&sol;Shovel-Knight-Stage&period;png"><img class&equals;"size-full wp-image-82552" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;05&sol;04235539&sol;Shovel-Knight-Stage&period;png" alt&equals;"Shovel Knight in the Flying Machine stage &lpar;Shovel Knight&comma; Yacht Club Games&rpar;" width&equals;"1920" height&equals;"1080" &sol;><&sol;a><figcaption id&equals;"caption-attachment-82552" class&equals;"wp-caption-text">Shovel Knight in the Flying Machine stage &lpar;Shovel Knight&comma; Yacht Club Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>In addition&comma; the levels can take quite a while to get through&comma; and if you&&num;8217&semi;re stuck and want to get back to it later&comma; you have to play through the entire level again&period; The inclusion of regular checkpoints is great as it reduces repetitiveness&comma; but having the stages in smaller sections rather than a large span of gameplay time would have made the game more enjoyable to those who want to enjoy <em>Shovel Knight<&sol;em> in small bites&period;<&sol;p>&NewLine;<p>The issues of that stage and the long levels are quickly forgotten as the boss fights of <em>Shovel Knight<&sol;em> are well crafted&period; Each boss battle requires a strategy&comma; and like the games of old&comma; there is a method to defeat every knight of the Enchantress&&num;8217&semi; round table&period; Another tool at Shovel Knight&&num;8217&semi;s disposal are the relics the player can find or buy&period; These relics are spells that Shovel Knight can use on his journey&period; He can cast fire balls&comma; become invincible to attacks for a few seconds&comma; and clear an entire wave of enemies with a horn&&num;8217&semi;s sound wave&period; All of these add strategy to platforming sections and boss battles&period; This lite-RPG element adds a layer of dimension that adds an extra oomph to the platforming genre&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;82551" aria-describedby&equals;"caption-attachment-82551" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;05&sol;04235603&sol;Shovel-Knight-Boss&period;png"><img class&equals;"size-full wp-image-82551" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;05&sol;04235603&sol;Shovel-Knight-Boss&period;png" alt&equals;"Shovel Knight facing the Mole Knight &lpar;Shovel Knight&comma; Yacht Club Games&rpar;" width&equals;"1920" height&equals;"1080" &sol;><&sol;a><figcaption id&equals;"caption-attachment-82551" class&equals;"wp-caption-text">Shovel Knight facing the Mole Knight boss &lpar;Shovel Knight&comma; Yacht Club Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>What also adds to the platforming genre is <em>Shovel Knight<&sol;em>&&num;8216&semi;s seamless cross-save feature&period; In a few seconds&comma; you can upload your save to the cloud and then download the save onto another device&period; As <em>Shovel Knight<&sol;em> is cross-buy compatible&comma; you can play it on PS3&comma; Vita&comma; and PS4&comma; and cross-save makes the game accessible to those who play games on multiple PlayStation platforms&period;  <em>Shovel Knight<&sol;em> on PS4 in particular is cool as the light bar flickers when something occurs in the game&period; One example of this would be when the lightning flickers in the Lich Yard level&period; While the level is flawed due to this particular game mechanic&comma; this feature is extremely cool&period;<&sol;p>&NewLine;<p><em>Shovel Knight<&sol;em> offers plenty of replayability&period; There are multiple side bosses to encounter&comma; including Kratos from <em>God of War<&sol;em>&comma; and each of these feel just as inspired as the main bosses&period; By the way&comma; if you complete Kratos&&num;8217&semi; boss battle&comma; you get an awesome reward from it&excl; There&&num;8217&semi;s a New Game &plus; option which offers a harder difficulty&period; The trophies are also very challenging&comma; with one asking the player to complete the game with no damage&semi; that is no easy task&period; There are also collectibles to purchase&comma; including armors&comma; relics&comma; and special attacks&period; Plus&comma; there are music sheets scattered across all the levels to unlock music&comma; which can be played at the village&period;  The main storyline of the game will take the player about 5-7 hours to complete&period;<&sol;p>&NewLine;<p>The sound design of <em>Shovel Knight<&sol;em> is very mixed&comma; however&period; Mostly&comma; the game is charming through its nostalgic sound effects when Shovel Knight is jumping or dying&comma; and even when the player pauses the game&period; Some of the music&comma; however&comma; is not so delightful&period; Like most classic platforming games&comma; the introductory stage music is the best out of the lot&period; The track&comma; Strike The Earth&comma; is infectious with its upbeat tempo&comma; 8 bit drumbeat&comma; and delightful melody&period; With this song&comma; you are ready to face the trials that the game has in store&period; The composer&comma; Jake Kaufman &lpar;known from his work at OC Remix&rpar;&comma; also interludes this theme into the final stage&comma; which is a nice touch as it reminds the player of the fantastic adventure they have gone through&period;<&sol;p>&NewLine;<p>However&comma; when it comes to a few stages&comma; the tracks are not as memorable and even become quite repetitive&period; The high pitched 8-bit sounds from An Underlying Problem from the Lost City stage get irritating after a while&comma; and the spooky sounding melody of Flowers of Antimony by Manami Matsumae grows tiresome after the third time hearing it&period;<&sol;p>&NewLine;<p>On the other hand&comma; there are some stand out tracks such as The Fateful Return from The Tower&comma; which sounds triumphant in its tone&comma; and High Above The Land&comma; which has a catchy drum beat and an action heavy melody &lpar;this also has high pitched 8-bit sounds but overall it is a great track&rpar;&period; Overall&comma; the 8-bit nature of this music is charming at first&comma; but really drags the game after hearing it for an entire level&period; It definitely sounds like a classic soundtrack from the NES era&comma; but it is irritating to hear such sharp tones during a long game session&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;82549" aria-describedby&equals;"caption-attachment-82549" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;05&sol;04235626&sol;Shovel-Knight-village&period;png"><img class&equals;"wp-image-82549 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;05&sol;04235626&sol;Shovel-Knight-village&period;png" alt&equals;"Shovel Knight village" width&equals;"1920" height&equals;"1080" &sol;><&sol;a><figcaption id&equals;"caption-attachment-82549" class&equals;"wp-caption-text">Shovel Knight can use the water pail lady to get to higher platforms&period; &lpar;Shovel Knight&comma; Yacht Club Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Despite the 8-bit graphics style&comma; <em>Shovel Knight<&sol;em> has more personality than most AAA games these days&period; The pixel art of <em>Shovel Knight<&sol;em>&&num;8216&semi;s stages bring back that retro feeling and the characters have plenty of personality from their limited animations&period; The villages of <em>Shovel Knight<&sol;em> have characters roaming around&comma; and each have a story to tell from their movements&comma; the way they dress&comma; and what they say&period; It feels living and breathing&comma; and reminds the player of who they&&num;8217&semi;re fighting for every time they restock on items&period;<&sol;p>&NewLine;<p><em>Shovel Knight<&sol;em> is a near-perfect platformer with plenty of personality&comma; inspired game design&comma; and plenty of replayability&period; If you don&&num;8217&semi;t mind the occasional annoyance of some of the 8-bit tracks&comma; long levels&comma; and the lighting mechanic from the Lich Yard stage&comma; <em>Shovel Knight<&sol;em> is a stellar game to play&period;<&sol;p>&NewLine;<p><em>A copy of Shovel Knight for PS4 was provided by Yacht Club Games for the purposes of this review&period;<&sol;em><&sol;p>&NewLine;

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