Retro Review: Mega Man X4

New generation, new features

<p><span style&equals;"font-weight&colon; 400&semi;">Throughout the 1990s&comma; games have been steadily progressing to the newest hardware&period; Advances in development included fully three-dimensional characters and environments&comma; crisp clear sound&comma; and CDs containing far larger scale designs than cartridges could hold&period; The 1990s were very ambitious for game development&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Many series were making the jump to 3D with their newest entries&comma; such as Mortal Kombat 4 and Final Fantasy VII&period; However&comma; one series was looking to stick it out on its 2D roots&comma; and that series was Mega Man X… somewhat&period; Today&comma; let’s do a Retro Review of Mega Man X4 and take a look at X’s jump to the fifth generation&period;<&sol;span><&sol;p>&NewLine;<p><i><span style&equals;"font-weight&colon; 400&semi;">&lpar;Author’s Note 1&colon; For ease of access purposes&comma; each game reviewed is the version&lpar;s&rpar; present in the<&sol;span><&sol;i><a href&equals;"http&colon;&sol;&sol;megaman&period;capcom&period;com&sol;mmxlc&period;html"> <i><span style&equals;"font-weight&colon; 400&semi;">Mega Man X Legacy Collection 1 and 2<&sol;span><&sol;i><&sol;a><i><span style&equals;"font-weight&colon; 400&semi;"> games&period;&rpar;<&sol;span><&sol;i><&sol;p>&NewLine;<p><i><span style&equals;"font-weight&colon; 400&semi;">&lpar;Author’s Note 2&colon; There’s going to be some spoilers for one of the game’s campaigns&period; Reader discretion is advised&period;&rpar;<&sol;span><&sol;i><&sol;p>&NewLine;<h3><img class&equals;"aligncenter wp-image-169288 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;03&sol;27160223&sol;20210327131550&lowbar;1&period;jpg" alt&equals;"Mega Man X4&comma; Retro Review" width&equals;"1920" height&equals;"1080" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">Where Are They Now&quest;<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">After the ending of <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Mega Man X3<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&comma; a game takes place between then and now in the timeline&period; That game&comma; being Mega Man Xtreme 2&comma; follows X and Zero as they investigate Reploids having their memories and functions suddenly erased&period; Known as the Erasure&comma; it continued until the two received a report of Reploids on Laguz Island completely disappearing&comma; and then the events of that game play out&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">By the time this game begins&comma; a second army of Reploid hunters came to coexist alongside the Maverick Hunters&period; Known as the Repliforce&comma; the two organizations have worked together in the past&period; Everything changed&comma; however&comma; when the city of Sky Lagoon was attacked&comma; and fell from the sky&comma; killing thousands on the planet’s surface&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">X and Zero play through the first stage at this point&period; Towards the end of it&comma; the Repliforce is suspected of causing the attack on Sky Lagoon&period; Colonel&comma; one of the main attack coordinators for the Repliforce&comma; is requested to come in for custody&comma; but refuses&period; He explains that his group would risk the war if it meant avoiding dishonor and shame&comma; and flees&period; The Repliforce&comma; before long&comma; are branded as Mavericks&comma; and X and Zero return to base&period;<&sol;span><&sol;p>&NewLine;<h3><img class&equals;"aligncenter wp-image-169274 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;03&sol;27132716&sol;20210327130836&lowbar;1&period;jpg" alt&equals;"mega man x4&comma; Retro Review" width&equals;"1920" height&equals;"1080" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">Choose Your Character<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">For those who have read our previously-released <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;retro-review-mega-man-x3&sol;">Mega Man X3 review<&sol;a>&comma; you would know that Zero was introduced as a playable character in a limited capacity&period; That&comma; however&comma; has been upgraded MASSIVELY&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Mega Man X4 now allows you to choose which character you start the game with&comma; between X and Zero&period; X has strong capabilities from a distance and has an overall balanced gameplay style&period; X’s gameplay has remained largely unchanged going into this game from X3&comma; though he doesn’t die in a few hits anymore&period; So&comma; that’s a bonus&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Zero&comma; on the other hand&comma; is complete and total rushdown&period; He loses access to a ranged option and cannot use armor capsules&comma; but instead&comma; he has a double jump &lpar;after beating Split Mushroom&rpar; and his Z-Saber has multiple hits in every swing&period; His special weapons also behave differently from X’s&comma; as some of them are just additional attacks he can use&comma; rather than utility capabilities&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Something to note is that you can only pick one character per save file&period; Personally&comma; I’d recommend picking Zero for this game&period; Sure&comma; the game becomes slightly harder without ranged options&comma; but the game builds on Zero’s story exponentially&period; Going forward&comma; this Retro Review will be considered as if Zero were selected&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-169278 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;03&sol;27134607&sol;20210327134437&lowbar;1&period;jpg" alt&equals;"Retro Review" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">Clarity In Sound and Appearance<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">We mentioned it briefly in the introduction of this review&comma; but due to the jump to CD-based consoles&comma; the sound quality in Mega Man X4 took a massive upgrade&period; Everything sounds much less compressed and the music is nice and clear&period; The game also has fully-voiced cutscenes&comma; but we’ll get to why those are a product of the time&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">X&comma; Zero&comma; and the overall world around them look a lot more clean and beautiful than previous entries do&comma; and the music sounds phenomenal&period; Not being confined to a 32-bit console did wonders in the sound department&comma; I must say&period; Compared to previous entries in the series that we&&num;8217&semi;ve done Retro Reviews on&comma; the game easily looks the best in terms of animation and fluidity&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Another new introduction in the presentation of the game is the worldbuilding centralized around Zero&period; Part of it comes from full-motion video cutscenes&comma; but also from how Zero’s entire story is formatted&period; Speaking of&comma; let&&num;8217&semi;s actually break down why Zero&&num;8217&semi;s plot matters so much in the grand scheme of things&period;<&sol;span><&sol;p>&NewLine;<h3><img class&equals;"aligncenter size-full wp-image-169276" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;03&sol;27133433&sol;20210327130858&lowbar;1&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">Zero’s Plot<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">It all starts from Zero’s first cutscene&period; Before the first stage&comma; he has a flashback to before the events of the first <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;retro-review-mega-man-x&sol;">Mega Man X<&sol;a> game&comma; where his creator is very much revealed to be Dr&period; Wily &lpar;of <a href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;sj8ncXOejo4&quest;t&equals;23">classic series fame<&sol;a>&rpar;&period; Upon giving Zero orders to destroy his nemesis &lpar;Mega Man&comma; of course&comma; and by extension X&period;&rpar;&comma; he sends Zero off&comma; and the scene jumps to Zero outright staring at his bloodstained hands&comma; implying he killed many people under Wily’s command&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Before this game&comma; he befriended Colonel and his younger sister Iris&period; Iris serves as a part of his plot&comma; as she’s the navigator throughout the Zero campaign&comma; and also breaks up the first encounter between Colonel and Zero &lpar;since it’s a cutscene&rpar;&period; This comes to a head&comma; however&comma; in the final stages of the game&comma; where Zero has to fight Colonel &lpar;this time in a player-controlled setting&rpar; and then Iris&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Zero’s built on to the point where even Sigma &lpar;gasp&rpar;&comma; just tells the player that Zero was built by Dr&period; Wily to destroy X &lpar;a point alluded to in <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;retro-review-mega-man-x2&sol;">X2&&num;8217&semi;s ending<&sol;a>&rpar;&period; This leads to another flashback where Sigma and Zero fight before the events of the series&period; This leads to Sigma barely beating him&comma; and Zero being taken to Dr&period; Cain&comma; to become the character we know today&period;<&sol;span><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">On The Other Side of Things<&sol;h4>&NewLine;<p>X&comma; in contrast&comma; has not that much going for him&comma; outside of the first stage&period; His plotline in this game is very by-the-numbers&semi; play through that first stage&comma; finish it&comma; fight four robot masters&comma; and fight Colonel&period; Then you finish off the last four and progress to the end of the game&comma; with the last few stages&comma; culminating in a fight versus Sigma&period; Zero&&num;8217&semi;s campaign ends with the Sigma boss fight as well&period;<&sol;p>&NewLine;<p>Comparing X&&num;8217&semi;s story to Zero&&num;8217&semi;s in this game&comma; X feels like he&&num;8217&semi;s just&&num;8230&semi; <em>there<&sol;em>&comma; as if he&&num;8217&semi;s mandated to be in the game&period; X also differs from Zero because he can obtain upgrade capsules&comma; whereas Zero cannot&period; X just feels like an afterthought&comma; through no fault of his own&comma; that is&period; He just takes a backseat in this game&comma; due to Zero&&num;8217&semi;s plot development being a key aspect of everything that&&num;8217&semi;s going on&period;<&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Given that X is kind of in the backseat this time around&comma; he doesn&&num;8217&semi;t see much light in this game&comma; which isn&&num;8217&semi;t great for this Retro Review&period; That being said&comma; we need to discuss&&num;8230&semi;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-169289 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;03&sol;27160928&sol;20210327131105&lowbar;1-1&period;jpg" alt&equals;"mega man x4" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">The Rough Stuff of Mega Man X4<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">I would honestly not be the first and surely not the last to tell you that this game’s voiced cutscenes are… kind of rough&period; Granted&comma; I’m not gonna cut too deep into them solely because they were made in the 1990s&comma; and almost any voice-acted game cutscenes were pretty laughable at the time&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">But&comma; given that it was the mid-90s&comma; and voice-over talents aren’t nearly as polished as they are these days&comma; I’m willing to give it a pass&period; The actual animations in the cutscenes look on-par with what was presented at the time&comma; and they all are important to the plot of the story&period; It adds to the experience mainly&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Mega Man X4 almost didn’t release in North America&period; The new era’s advancements came with some risks&period; One such risk was the fact that since it was still 2D&comma; the game was supposedly <&sol;span><a href&equals;"https&colon;&sol;&sol;web&period;archive&period;org&sol;web&sol;20091205030212&sol;http&colon;&sol;&sol;psx&period;ign&period;com&sol;articles&sol;062&sol;062624p1&period;html"><span style&equals;"font-weight&colon; 400&semi;">rejected<&sol;span><&sol;a><span style&equals;"font-weight&colon; 400&semi;"> from passing Sony’s stringent approval processes&period; One could guess that it was due to the lack of 3D innovations&comma; but we wouldn’t know unless we were around at the time&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">However&comma; despite everything that happened&comma; the game still released in the States&comma; and the series continued&period; Beyond that&comma; not much happened aside from some things being a product of the time&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-169290 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;03&sol;27162828&sol;20210327135629&lowbar;1&period;jpg" alt&equals;"mega man x4" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Wrap-Up<&sol;h3>&NewLine;<p>Overall&comma; as a jump from the Super Nintendo to the PlayStation and Sega Saturn&comma; Mega Man X4 is quite promising&period; You could say that the series has nowhere to go but up with the way the game&&num;8217&semi;s laid out&period; The character campaigns being split&comma; the visual upgrades&comma; and the game speed jumping dramatically all work for X4 and the way it plays&period; All that can really be said that&&num;8217&semi;s rough about the game are the voiced cutscenes and X&&num;8217&semi;s lack of focus in the grand scheme of this one&period;<&sol;p>&NewLine;<p>Mega Man X4&comma; is the first of three PlayStation titles that we&&num;8217&semi;ll be covering&comma; so join us next time&comma; as do a Retro Review on Mega Man X5&comma; and gauge whether it&&num;8217&semi;s an improvement or if it&&num;8217&semi;s a step back&period; It&&num;8217&semi;s very exciting to think about what the next game has in store for Mega Man fans&period;<&sol;p>&NewLine;<p>Mega Man X4 is playable in the Mega Man X Legacy Collection&comma; available on <a href&equals;"https&colon;&sol;&sol;store&period;playstation&period;com&sol;en-us&sol;product&sol;UP0102-CUSA10785&lowbar;00-RXAC100000000001">PlayStation 4<&sol;a>&comma; <a href&equals;"https&colon;&sol;&sol;www&period;microsoft&period;com&sol;en-us&sol;p&sol;mega-man-x-legacy-collection&sol;bt07cdvg6z9g&quest;activetab&equals;pivot&colon;overviewtab">Xbox One<&sol;a>&comma; <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;games&sol;detail&sol;mega-man-x-legacy-collection-switch&sol;">Nintendo Switch<&sol;a>&comma; and PC via <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;743890&sol;Mega&lowbar;Man&lowbar;X&lowbar;Legacy&lowbar;Collection&lowbar;&lowbar;X&sol;">Steam<&sol;a>&period; Thank you for reading&comma; and we’ll see you next time&period;<&sol;p>&NewLine;<p><strong>What did you think about our Mega Man X4 retro review&quest; Did you like it&quest; Are you planning to play it yourself&quest; Let us know your thoughts in the comments section below&period;<&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Mega Man X4&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Mega Man X4 harkens back to the fast and frenetic gameplay that X1 introduced while cleaning up the low defense issue that X had in X3&period; The sheer amount of worldbuilding for Zero feels like it&&num;039&semi;s made up for lost time&comma; in terms of his characterization&comma; which is a net positive&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Two campaigns means two stories to follow and bosses differ between them<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> The visual and audio presentation has been significantly upgraded<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Zero is very fun to play as&comma; and the campaign makes his place in the story known<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Some levels can be difficult to navigate<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> The voiced cutscenes have not aged well<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> X's story mode feels undercooked in comparison to Zero's<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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