EVE Online launched the Parallax update for the game yesterday, hosting a huge host of changes, additions, and fixes.
Prompted by dialogue with EVE Online players, as well as the experience of some of the most compelling and exciting stories created from the sovereignty gameplay, the changes in Parallax are led by the addition of passive structure regeneration. Now if no active entosis links are running in a contested structure, they will regenerate towards full ownership. This will shorten the maintenance needed to keep off random, uncommitted attackers.
In addition to this, EVE Online has made several other key changes in the sovereignty system in regards to the control, warfare, and defenses. One such change is that sovereignty structures now have self-destruct capabilities. These capabilities should allow for diplomatic exchanges of territory to happen much smoother.
For more insight, here is an overview of the sovereignty system:
Another change is that “Jump fatigue” has had its cap reduced from 30 days down to just 5 days and reactivation capped at 12 hours. More tweaks are expected for this feature in the near future. (It should be noted that anyone with timers set at higher levels than this will find their timers had been reduced to the new limit)
Another addition is that EVE Online’s server is now counting PvP kills for each ship item in preparation for the forthcoming “Kill marks” feature. The marks won’t be visible on ships as of yet, but they are being counted to give players a head-start when the feature launches.
Some fixes to EVE Online include the reparation of the issue regarding Supercapital Ship Assembly Arrays, which wouldn’t go offline even when their hub was destroyed; correction of the rendering problem in the ship fitting window, correction of grammatical errors in mission texts, and a myriad of user interface issues.
For a full list of changes, fixes, and addition in EVE Online, feel free to take look at the full Parallax patch notes.
Source: Indigo Pearl Press Release
Overview via EVE Online, YouTube