It’s tough being a teenager. It’s even tougher being one on a skateboard meant for one. That’s the gist of Lost in Harmony, but its developers promise it’s got a whole lot more to say.
Characterized by rhythmic and choreographic gameplay in the package of an endless runner, the game takes place through the perspective of Kaito, a troubled teen who must contend with the “fears of life and death” with his skateboarding companion, a young girl named Aya, as they traverse their world in search of meaning.
@YFanise partners with star singer @Wyclef to reveal #LostinHarmony: the renewal of musical gaming! pic.twitter.com/D6zpyCQyM4
— Lost in Harmony (@LiHgame) September 16, 2015
Inspired by the films of Hayao Miyazaki and Akira Kurosawa, Lost in Harmony is an indie game from former Ubisoft designer and Assassin’s Creed veteran Yoan Fanise in collaboration with award-winning music producer and singer Wyclef Jean of Dixiart Entertainment as it was announced on Twitter today.
“To bring music to Kaito’s fantasy world was thrilling,” Jean said in an official release. “I wanted to write music that captured a moment in his journey that was both mystical and brave, and that could emotionally inspire the multi-national world that is video gaming and that Kaito lives in.”
The trailer, which you can view below, highlights some of the game’s surreal visuals and evocative score, both of which will reportedly share a close marriage in shaping players’ in-game experience.
The game’s soundtrack comes courtesy of composer Mark Griskey and Chinese composer Roc Chen whose mutual work spans a number of games and film, including Gladius, Knights of the Old Republic 2: The Sith Lords, and the Jackie Chan produced film Legendary Amazons.
You can further view a variety of newly released screenshots of the game below. For more information on Lost in Harmony, you can also visit the game’s website. The game is due in 2016.
We had a chance to speak to Yoan Fanise himself a year ago this month about last year’s award-winning Valiant Hearts, his work on the UbiArt Framework, and making a story resonate with a player.