You’ll be blowing things up aplenty in next year’s Crackdown, but don’t count on everything you shoot actually blowing up while offline, developer ReAgent says.
The studio says that while the game will support 100% destructibility, the series’ explosive sensibilities will largely be limited to its multiplayer and not its single-player.
Crackdown’s multiplayer will further push the Xbox One to new limits. Hooked up to multiple Xbox Ones over the Internet, the game will your console at least 13 times more powerful via online cloud computing.
“Yes, [destruction is] exclusive to the multiplayer mode,” Jones said speaking to IGN. “You have to be online for multiplayer, and at that point we can connect to the cloud and really expand the experience.”
As far as what you can destroy, Jones confirmed anything and everything is up for grabs, including entire buildings. They won’t, however, be destroyable off the Internet.
“No, you can’t [destroy buildings in single-player], and in some respects that goes against the grain of what Crackdown is,” Jones explained. “You’re meant to be saving the city, so we really wanted to create a new multiplayer experience that bent that.”
While we have yet to understand all the basics of Crackdown’s new multiplayer, Jones has said that, “[I]t’s a multiplayer experience that is more than just a simple deathmatch.”
Despite what we’ve been led to believe to the contrary, ReAgent’s Crackdown entry will apparently be called Crackdown 3 after all. The original 2007 game, Crackdown, was developed by Realtime Worlds for the Xbox 360 and its sequel, Crackdown 2, was made by Ruffian Games in 2010.
Crackdown 3 reportedly blows itself sky high sometime in 2016 only for Xbox one. The game will reportedly be launching something for summer of next year according to a Tweet by the game’s Twitter account, but whether it’s a beta or something else remains to be seen.