The PlayStation Experience promised us a look at the Playstation 4’s biggest exclusives this coming year. As advertised, Sony’s Playstation-themed convention kicked into high gear with a preview of developer Naughty Dog’s next step into Uncharted territory.
Presented by game director Bruce Straley, Uncharted 4: A Thief’s End appeared to check off all the boxes you’d expect from an Uncharted to-do list. Dense jungle? Check. Marauding gunmen? Double check. Gorgeous visuals? Triple check. Uncharted 4 holds nothing back in the way of the graphical and comedic quality we’ve become so accustomed to. Drake runs, guns, and quips like only Nolan North can.
Drake appears to still be exploring the same jungle we were shown last E3 in a broader scope and if its undead denizens are any indication, it looks like the series will be once again exploring the world of pirates in greater detail.
Among other things, A Thief’s End will apparently see enhancements to the series’ stealth system, allowing Drake to move more seamlessly between melee and shooting in a manner familiar to The Last of Us players. Drake now has a grappling rope that can be used while falling at specific points and climbing has an upgrade thanks to a retrieved piton that can be used in certain walls akin to a poor adventurer’s Assassin’s Creed.
Drake isn’t alone in his adventures, though. Having trouble with a cliff face he’s scaling, a helping hand tells us just who Nate’s been looking for. Meet Nate’s big brother, Sam, as pictured above. By all accounts he might not look much like a Drake, but he’s obviously got it where it counts when looking after his capable sibling.
Last but not least, with all the close-ups we’ve gotten of Drake lately, Drake’s alleged resemblances to a certain Firefly actor must be addressed. We’ll just leave you with this for comparison. Hint: Drake’s the one on the left.
[…] storytelling on par with any action film of Hollywood’s. Of course, the new Uncharted isn’t a game out of nowhere; it’s another sequel a year into this console generation. Games that fail to learn history […]