In a recent post on the PlayStation blog, Lead Game Designer of Tragnorion Studios, Omar Salleh announced that their upcoming game Scourge: Outbreak is being prepared for release in a few months.
“Since our announcement in May about the upcoming release of our third-person shooter Scourge: Outbreak, we’ve been hard at work wrapping things up and getting the game ready for launch in a couple of months’ time.” Salleh explains.
Salleh was especially excited about the co-op implementation in the game, which will reward people playing together with extra story moments.
“We’re especially keen to see players get a kick out of the co-op narrative style that we’ve developed, whereby each of the game’s four playable characters experiences their own unique flashbacks throughout the game.” says Salleh. “These memories are designed to fit together as a kind of jig-saw puzzle, so the best way to get the full picture is to discuss them with your buddies. Some show dubious details about yourself, while others cast doubt on your squad-mates. Who’s the real enemy? What’s going on? What did you see? Don’t worry… single-player is a complete experience in and of itself, but co-op is where this style of narrative really shines.”
Off the topic of co-op gameplay, Salleh also explained the developer’s attempt to bring a highly polished product with a feeling of distinction to the PlaySation community when the game is released.
“We’ve also worked hard on bringing a polished, fluid and action-packed third person shooter to the PlayStation community. Scourge: Outbreak is often compared to other well-established third person shooters, but we’ve tried to capture a faster-paced, less methodical combat feel than what typifies other examples of the genre. Echo Squad’s four members are not simply re-skinned carbon copies of each other. Each boasts different special abilities, as well as different stats that affect weapon handling.”
“With full single-player and four-player co-op campaign support, plus versus multiplayer modes and maps, we’re confident there will be enough action for everyone.”
Salleh finished off by saying jokingly, “Many people assume that developing games in Spain must be all sun, sea and fun. Ok, yes… As I write this, it’s a sunny afternoon outside here in Palma — but there’s no time to enjoy it at the moment — we’ve got a game to finish!”
You can view the full post, as well as a plethora of screenshots here.