110 Industries has released another installment to their Wanted: Dead Explained series, with the launch quickly approaching in under two weeks, this time the in-depth video shows the game’s enemies and bosses and how to overcome their attacks.
In Wanted: Dead, players will encounter unknown teams of mercenaries, synthetic workers, an entire crime family and an elite private military, all whom are aiming to take down Hannah and her team. The game will not be an easy ride as players will need to rely heavily on their skills, Wanted: Dead will test player’s mettle as enemies will not go down without a fight so prioritizing targets is one of the keys to success.
“We are very excited to reveal the varied and deadly enemy and boss types in Wanted: Dead that are sure to test your might,” said Sergei Kolobashkin, founder and Creative Director at 110 Industries. “Stay in the action and keep an eye out for more Wanted: Dead Explained videos coming soon!”
Check out the video below. Wanted: Dead is available to preorder now and is coming to PS5, PS4, Xbox One, Xbox Series X/S & PC on February 14th, Valentine’s Day 2023.
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[…] Boss battles are challenging as each boss has their own gimmick and forces the player to slow down and pay attention to their attack patterns, from an enemy that can turn invisible to a duo that will attack with one of them using a blade to get close to Hannah while the other uses a gun to fire from afar, these are actually the most annoying part of the game because a couple of the bosses have a cool look to them but feels like Soleil stopped at the design phase. The bosses have no characterization to them as they serve little purpose to the story and are just an excuse to pit the players against an idea of a cool character. […]
[…] Boss battles are challenging as each boss has their own gimmick and forces the player to slow down and pay attention to their attack patterns, from an enemy that can turn invisible to a duo that will attack with one of them using a blade to get close to Hannah while the other uses a gun to fire from afar, these are actually the most annoying part of the game because a couple of the bosses have a cool look to them but feels like Soleil stopped at the design phase. The bosses have no characterization to them as they serve little purpose to the story and are just an excuse to pit the players against an idea of a cool character. […]
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