Today has not been a great day for the behemoth video game publisher, Electronic Arts. While people are still worried about how EA will monetize Titanfall 3 after their purchase of Respawn Entertainment, and there are still elements of Star Wars Battlefront II that have people fuming, the publisher has backpedaled on one aspect of the latter’s content. In a statement released today by the Executive Producer at DICE, John Wasilczyk announced that changes to the cost of unlocking heroes will be coming in an update released today. They will decrease the amount of credits required to purchase heroes by 75%.
The initial cost for hero characters like Luke Skywalker and Darth Vader were estimated to require about 40 hours to accumulate. EA initially responded claiming “The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.” Obviously having to spend 40 hours to unlock a hero is preposterous, and it didn’t take long for EA to be forced into lowering the costs of characters like Skywalker and Vader to 15,000 credits. Other characters like Emperor Palpatine, Chewbacca, and Leia Organa will cost 10,000 credits, and Iden will cost 5,000 credits.
Star Wars Battlefront II releases on November 17th for PS4, Xbox One and PC. Do these changes make you more likely to purchase the game now? Let us know in the comments below!
Source: EA Games