Call of Duty’s suiting up for another black op this year, but don’t expect it or any other entry to send you to space full-time anytime soon. But “Never say never,” its developers say.
Call of Duty: Black Ops 3‘s multiplayer director Dan Bunting said as much in an interview with GamesRadar, citing the “believability” of a space op as a reason why the game’s going to stay grounded to earth for now.
“The way that we approach the creative on our game? I don’t think we’re ever going to reach a point where we just completely ignore finding authenticity,” Bunting claimed.
Despite the franchise’s prior depictions of speculative fiction (i.e. mech suits, ray guns, heat-seeking grenades, etc.), Bunting says that keeping the series based on players’ home planet is key to maintaining its authenticity. However, 2013’s Call of Duty: Ghosts did venture into earth’s orbit with its ill-fated mission aboard the fictitious Odin Space Station.
“There’s an element of Call Of Duty as a brand that’s very gritty, it needs to feel believable. Even if it’s not real it needs to feel like it could be,” Bunting continued. “I don’t think we’re ever going to reach a point where we just completely ignore finding authenticity to try and ground the world and make it feel believable.”
In the meantime, we’ll have to see just how far into the future Call of Duty goes. Set in 2061, Black Ops III already introduces advanced jet packs, nanite insects, and full-on robot AI to the series.
Call of Duty: Black Ops III will see release Nov. 6th, 2015. Leave your spacesuit at home.