When Crisis was first released for the PC, it was hailed as the most graphically impressive game ever to have been produced. Now, Crysis developers Crytek are finding it harder and harder to repeat that feat. Crytek’s principle rendering engineer, Nicolas Schultz, recently stated that, ”as opposed to the times of the original Crysis, we as an industry have reached a quality level now where it is getting increasingly more difficult to really wow people. That said, there’s still enough areas to explore and we will definitely keep pushing the boundaries as much as possible.”
In an interview with DSOGaming, Schultz discussed the limitations of high end PC GPUs (graphical processing units) and current gen consoles. “The consoles are clearly behind high-spec GPUs in terms of raw horsepower, however on the positive side, they share the same modern architecture which enables a wealth of interesting optimization techniques,” he said.
Crytek’s lastest game is a PC port of Ryse: Son of Rome which was formerly an Xbox One exclusive. The game is due out on October 10.