The rogue-like first-person shooter from indie studio Krafted Games is headed to PC, PS4, Xbox One, and Switch early this year. Polygod prides itself on a brutal difficulty curve in its randomly generated single player levels along with classic arena-shooter inspired multiplayer and co-op modes. Polygod launches worldwide early this year at £16.19 / $14.99 / €16.59.
Dominic Obojkovits, the co-founder, Lead Designer, and Programmer of Krafted Games, had the following to say about the project. “Polygod has been designed for hardcore gamers who love challenging game experiences like Binding of Isaac, Dark Souls, and Cuphead. With a different gameplay experience every time, the randomly generated levels will challenge even the most hardcore of the hardcore! We’ve implemented an unexpectedly deep level of weapon customization and progression within the gameplay and believe gamers will find elements to keep them coming back for just one more run, over and over again!”
Polygod has been available through Steam’s early access program since October 13, 2016, with its two most recent updates just two months ago. It currently holds an 87% user positive average on steam with many players agreeing that the unlockable characters and skill-based gameplay are rewarding with the most pressing complaints centering around enemy/level variety and game balancing.
In addition to the randomly generated levels, Polygod contains a “Blessings” based weapon customization system. This system allows blessings to be combined and stacked for the potential to create hundreds of thousands of unique weapons. Leaderboards are posted for both single and multiplayer modes. Polygod is targeted at the hardcore gaming purist with the developers marketing its emphasis on “classic” fps controls that call back to Doom and Quake 3 and a fast-paced overall game speed.
About Krafted Games:
Krafted Games in an independent game development studio based in Cape Town, South Africa. Founded in 2015 by Dominic Objokovits and David Allardice, the company creates design-led, highly replayable games and bring challenge back to the industry. Dominic’s first title, Pixel Boy and the Ever-Expanding Dungeon, was released on Steam in 2014. Dominic was joined by fellow UCT Computer Science graduate Wyndham Davies in 2016, and later aspiring game developers James Greeff and Steph Anderson.