If you’ve read our previous guide on the LUFENIA stages, you’d know that we mentioned that there will be different eras. Much like CHAOS (and, for older players, EX, the LUFENIA eras); this new difficulty will be divided into several categories. Unlike CHAOS, the difficulty spikes don’t happen immediately. instead, they come gradually after a few months. In other words, LUFENIA fights become harder and harder relative to the average roster strength. The challenge in Opera Omnia will evolve as the players do.
Early LUFENIA – Part 1
This is the start of the nightmare. If you are a player who does not struggle with pre-LUFENIA content, then this won’t be a harsh transition. Bosses will get an HP boost alongside the introduction of the LUFENIA Orb. However, the jump in difficulty is very slight. So, with a diverse enough roster, you should be able to breeze through most of the sub-era.
Keep in mind that once the orb reaches 0, you will be met with an attack that takes out your entire party. During this sub-era, the orb attack will only kill if it connects and does not ignore Last stand. Thus, it is possible to use characters such as Edge or Eight to avoid getting hit or Basch to tank all of the incoming damage with the help of his LD (on some fights only).
- Start: Arc 2 Chapter 11, Part 2 (Shinryu boss)
- End: LV. 80 Awakenings (Tyrant raid)
- Duration: 1 Month
Early LUFENIA – Part 2
Starting here, the fights become way tougher. In addition, this is considered by many to be the most unforgiving LUFENIA sub-era. The meta-game is ironically quite simple: Lightning, Rude and Gladiolus will steamroll everything. The rest of the cast is more situational. However, we would not recommend skipping on characters such as Cloud or Reno. The worst mistake you can make in Opera Omnia is relying on a single composition for everything. As such, you shouldn’t ignore potentially good units solely because you have one of the aforementioned characters already.
This is also where LUFENIA orb restrictions become punishing, with some being very specific. For example, Beatrix Lost Chapter LUFENIA requires the player to dispel their buffs. Meanwhile, the infamous Sephiroth raid is an extremely tough DPT race. Nearing the end of this sub-era, a new game mechanic called LD extension (alongside LD Call Assists) comes out, greatly facilitating fights for the remainder of it.
- Start: Kam’Lanaut’s LC
- End: Divine Ramuh
- Duration: 4 Months
On Call Abilities (CA)
During the lifespan of the LUFENIA era, characters will be able to call another character to help them out once per battle. If you are familiar with the series, think about it as if the Dissidia 012 Assist system had a baby with Opera Omnia’s Support mechanic.
There are two tiers of CA but they don’t get released at the same time:
- The first tier of CA also called silver CA is the first one to be released alongside LV. 80 Awakenings. The called character performs one of their regular abilities and grants a temporary effect to the caller or the party. A blue [C] icon appears below the caller’s model as long as this effect is active.
- The second tier of CA also called gold CA is unlocked when the LD extension for a character is unlocked via Character Boards. The called character performs a variation of their LD ability and grants a temporary effect to the caller or the party. An orange [C] icon appears below the caller’s model as long as this effect is active.
When Diabolos and Divine Boards get released, LD weapons will be updated. From this point, new LD weapons (and old weapons when they get re-released) will grant their user access to a fourth Character Board. This new board will be quite essential for characters to work as it can increase DPT output and prolongate LD buffs.. Aside from being another mandatory thing for a character to be LUFENIA viable, there is not much to say about LD extensions as a whole. Note that LD boards are much steeper than their regular counterparts, costing a whopping 3,000 character points to master.
Mid LUFENIA Era
This is another step up in the difficulty. In addition to the increased HP pools, the turn requirement becomes uncannily tight. Turn requirements range between 50 and 75 turns to complete a fight. Fast DPT units who get a lot of free turns are key here. At this point in time, having solid luck when it comes to pulling BTs is nigh-mandatory too. This is the point in time when it is almost impossible to complete a stage without one. Fortunately, nearly every character being released or reworked from this point onwards is generally very good. Usually, the LB/BT characters are recommended pulls as they are immensely powerful.
- Start: Eald’Narche LC
- End: Currently Ongoing
- Duration: 3 Months (So Far)
DIssidia Opera Omnia and You
As LUFENIA becomes harder, characters in Dissidia Opera Omnia will become stronger. Players will have plenty of options to face against bosses. Of course, that doesn’t mean we’ll just leave you with just some information about what’s to come. Stay tuned, and The Convergence will offer you some Tips and Tricks to improve your experience with LUFENIA bosses.
What do you think about the LUFENIA Eras guide? Which are your favorite Dissidia Opera Omnia characters? Are you prepared for the upcoming changes? Let us know your thoughts in the comments section below. If you want to join the Convergence to ask questions, you can join the server by clicking the link here. For more information regarding the boss fights themselves, we recommend you read the LUFENIA records website.