Earlier today, Dead By Daylight revealed its latest DLC project, a release date, and what the characters bring to the table. The trailer we’re covering today reveals Cheryl Mason from Silent Hill 3, and Pyramid Head, from Silent Hill 2. Included as well is the Midwich Elementary School map (from the first Silent Hill game), reimagined for Dead By Daylight.
For those unaware, the game is an asymmetric 4v1 online game where four survivors have to elude a killer and complete map objectives to escape. Each Survivor and Killer has three unique perks to aid them. These Perks can also be unlocked for others through leveling up.
These map objectives are signified as generators, and players must complete five of them and open an exit gate to escape. Killers are to prevent them from escaping through any means necessary.
Survivors can bring an item with them to aid them, with add-ons available for them. Killers, in contrast, each have a character-unique power, with add-ons that strengthen their respective abilities.
Before we get there, though, you can watch the trailer below.
About The Characters and Map
Cheryl Mason (known as Heather Mason in Silent Hill 3), is the daughter of Harry Mason after the events of the first Silent Hill game. She has a more prominent role in Silent Hill 3 as the game’s protagonist because an evil cult wants her so she can give birth to a god that will essentially destroy the universe. (We’re not kidding there)
The Pyramid Head is a monster that’s made multiple appearances in the Silent Hill series, most notably Silent Hill 2. His existence is defined purely as a deliverer of punishment and execution towards sinful entities.
Midwich Elementary School is the map that will be added alongside Cheryl and Pyramid Head. Taken from the first Silent Hill game, it’s been reimagined for the Dead By Daylight universe, with lots of little details, nods and easter eggs from its home series. One such example can be seen here (credit: TheButcher in the Dead By Daylight forums).
Cheryl and Pyramid Head’s Perks and Abilities
Cheryl and Pyramid Head each come with three teachable perks unique to them. Reaching level milestones will allow the player to unlock the perks for other characters they own. With that said, let’s go over Cheryl’s perks first.
Cheryl’s perks are as follows:
- “Soul Guard” – You have been through immense hardship and you’re stronger for it. Gain the Endurance status effect for 4 seconds after being healed or having recovered from the dying state. (Endurance acts as the Survivor ignoring a hit that touches them.) While cursed by a Hex, you can fully recover from the dying state.
- “Blood Pact” – It’s as if a latent part of yourself has awakened. You feel like you can reach out beyond yourself for assistance. When you or the Obsession are injured, you both see each other’s auras. After healing the Obsession or being healed by the Obsession, you both gain the Haste status effect (20% speed boost) for 4 seconds. Reduces the odds of being the Obsession. If you are the Obsession, this perk deactivates.
- “Repressed Alliance” – You’re accustomed to being hunted by malicious forces, and you’ve begun using it to your advantage. Repressed Alliance activates after repairing generators for a total of 80 seconds. When repairing a generator while the perk is active, press the Active Ability button to call upon the Entity to block the generator for 30 seconds. The perk deactivates. Affected generators will be revealed by a white aura to all Survivors.
Pyramid Head is a bit different, though. His character power allows him to use his weapon (called the Great Knife) to hit ranged attacks that cut through certain traversable areas and set trenches that Survivors must navigate around. Upon downing a Survivor, Pyramid Head can send them to a Cage of Atonement, skipping the process of hooking a survivor.
As for perks, his perks are as follows:
- “Forced Penance” – Those who stand in the way of duty will suffer harsh judgment. Survivors who take a protection hit are inflicted with the Broken status effect (cannot heal past Injured status) for 20 seconds.
- “Trial of Torment” – You guide your victims along a path of pain and punishment. After kicking a generator, you become Undetectable (Survivors gain no alerts from the Killer) for 15 seconds. During this time, the generator’s yellow aura is revealed to Survivors. This effect can only trigger once every 120 seconds.
- “Deathbound” – Those whose lives are intertwined in darkness are destined to suffer together. When a Survivor heals another Survivor for one health state at least 32 meters away from the Killer, the Survivor performing the healing action will scream, revealing their location and activating Deathbound for the next 45 seconds. During that time, the Survivor will suffer from the Oblivious status effect (Survivors hear no noise notifications when close to the Killer) when further than 16 meters away from the healed Survivor.
These perks, when unlocked as Teachable Perks (at level milestones), can be used by any Survivor (for Cheryl’s) or Killer (for Pyramid Head’s). Another interesting caveat that was added with the Silent Hill chapter’s release is that it’s available right now on Steam’s Public Testing Build.
This means PC players essentially have early access to the DLC characters, and console players have also gotten a release date as well. The Silent Hill DLC will be releasing three weeks from today (approximately June 16th) for PlayStation 4, Xbox One, PC via Steam, and Nintendo Switch.
What did you think about the Dead By Daylight Silent Hill DLC? Do you plan on buying it? Are you able to play it right now in the Public Testing Build? Let us know your thoughts in the comments section below.