Solo developer, Tom Methven and publishers, Armor Games Studios are pleased to reveal SOLAS – a synthwave-infused puzzle game that utilizes synchronized rhythmic movement to unravel a sprawling world of challenges.
As players experiment and begin to learn the rules governing this broken world, they’ll be consumed by intricate interlocking systems and the omnipresent pounding beat of the infernal machine.
SOLAS is made up of a single, constantly simulated, seamless world. The initial pulses emitted from the logo flow through every puzzle. Each room solved serves as a smaller piece of a greater whole. Every gate opened unlocks new paths to explore.
Designed from the ground up to be colourblind-friendly by default, SOLAS’ distinctive glyphs also form the basis of its unique aesthetic, while contrast sliders allow players to tune the game to their specific needs. Furthermore, SOLAS communicates through its design and abstract symbolism, inviting players of all languages to enjoy the same experience.
Solo developer, Tom Methven said:
”SOLAS began life as this mad little ‘what-if’ idea that I wasn’t sure would even work. To be able to announce this project, and that I’m collaborating with such awesome folk, is exciting and unreal in equal measure!”
You can find the key features and trailer for the game below:
Over 150 interlocking puzzle screens
A beautiful synth-inspired visual style with a story where music powers everything
Designed from the ground up to be colorblind-friendly
A seamless world to navigate – changes in one room will affect those that follow
An original synth/chillwave soundtrack
Hidden areas to discover, and secrets to decypher
No text or dialogue: the visuals and music speak for themselves
SOLAS is slated to release on Steam 2020.
Why do you think of SOLAS? Do you enjoy rhythm based games? Let us know your thoughts in the comments section below.